javascript - Animation canvas -


i have rectangle (which should appear) on canvas, want move side side of canvas. code have atm isn't working, nothing showing @ all! appreciated, cheers!

<!doctype html> <html> <head>  <title>simple animations in html5</title>  <!--<script>   var canvas = document.getelementbyid("mycanvas");   var context = canvas.getcontext("2d");   context.fillstyle = "blue";  context.fillrect (20, 50, 200, 100);  </script> -->  <script> function drawmessage() var canvas = document.getelementbyid("mycanvas");  var context = canvas.getcontext("2d");  context.fillstyle = "blue"; context.fillrect(x, y, width, height); context.fillstyle = "white"; context.font = "30px arial"; context.filltext ("hello world", message_width, message_height);   x += dx; y += dy;  if(x <= 0 || x >= 500) {    dx = -dx; }    if(y <= 0 || y >= 200) { dy = -dy }  function animate() {     return setinterval(drawmessage, 10); }  </script>  </head> <body> <h2> optical illusion </h2> <video id="illusion" width="640" height="480" controls>   <source src="illusion_movie.ogg"> </video>  <div id="buttonbar">      <button onclick="changesize()">big/small</button> </div>  <p> watch animation 1 minute, staring @ centre of image. @ else near you. few seconds appear distort. source: <a href="http://en.wikipedia.org/wiki/file:illusion_movie.ogg">wikipedia:illusion   movie</a> </p>  <script type="text/javascript"> var myvideo=document.getelementbyid("illusion"); var littlesize = false; function changesize() {   myvideo.width = littlesize ? 800 : 400;   littlesize = !littlesize;//toggle boolean } </script>  <canvas id="mycanvas" width="500" height="500">  </canvas>  <!--<script type="text/javascript">   var canvas = document.getelementbyid("mycanvas");   var context = canvas.getcontext("2d");   context.fillstyle = "blue";  context.fillrect(20, 50, 200, 100);  context.fillstyle = "white";  context.font = "30px arial";  context.filltext ("hello world", 35, 110);   </script> -->  <script>  var canvas = document.getelementbyid("mycanvas");  var context = canvas.getcontext("2d");  var x = 20; // x coordinate of box position  var y = 50; // y coordinate of box position  var dx = 2; // amount move box right  var dy = 4; // amount move box down  var width = 500; // width of canvas  var height = 200; // height of canvas  var message_width = 200; // width of message  var message_height = 100; // height of message  animate(); // run animation  </script>  </body> </html> 

it seems me first script portion of code might missing curly braces. specifically, portion:

function drawmessage() var canvas = document.getelementbyid("mycanvas");  var context = canvas.getcontext("2d");  context.fillstyle = "blue"; context.fillrect(x, y, width, height); context.fillstyle = "white"; context.font = "30px arial"; context.filltext ("hello world", message_width, message_height);   x += dx; y += dy;  if(x <= 0 || x >= 500) {    dx = -dx; }    if(y <= 0 || y >= 200) { dy = -dy } 

might work better as:

function drawmessage() { var canvas = document.getelementbyid("mycanvas");  var context = canvas.getcontext("2d");  context.fillstyle = "blue"; context.fillrect(x, y, width, height); context.fillstyle = "white"; context.font = "30px arial"; context.filltext ("hello world", message_width, message_height);   x += dx; y += dy;  if(x <= 0 || x >= 500) {    dx = -dx; }    if(y <= 0 || y >= 200) { dy = -dy } } 

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