iphone - Issue with storing cocos2d game configuration in sqlite + coredata -


in previous cocos2d game had limited number of levels had made separate class files each levels (.h , .m)

but in current game im having large number of levels felt having individual files not idea.

so decided store level's configuration in sqlite , build levels fetching data it.

but i'm using box2d cocos2d becoming more complex handle bodies, joins, positions single code iterating bodies sqlite. sqlite proper option or should go seperate classes each levels??

one of our game have 150 levels , still handle plist. create generic dictionary level , add levels plist in form of dictionaries. , in code side, write level handler through can load level plist.


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