objective c - Passing object/NSData between iOS devices -


i'm creating game, turn based, , thinking of using game center handle it, passed game-object evidently max 64kb. there way pass objects between devices use, without having create database or storage-server middle man? game-object me lot less 64kb, there initial variables send, such images. calculations, initial data 1 game 500kb, after getting images once, passed game object couple of kb's, , never going include images again.

is there way send these images directly?

there few ways around limit.

this answer mentions alljoyn allow transfer size of files.

you send them indirectly transferring them own server, passing link file other player. turn based game, have advantages of enhanced reliability put in retries on error both upload server , download device , control yourself. recommend afhttpclient this, also.


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