javascript - HTML Media Capture API vs. getUserMedia() -
currently, i'm trying simple thing (well, thought simple...): i want take photo web-cam in web-application.
i stumbled on 2 possibilities:
1. html media capture api looks easy:
<input type="file" accept="image/*" capture="camera">
2. javascript media streams, pretty easy:
navigator.getusermedia()
and here comes question:
the html media capture api not working in desktop browsers , javascript media streams not working on ios. 1 should take? both? 1 developed in future? 1 preferred way? 1 prefer? there drawbacks in 1 solutions don't see fare (except of compatibility?).
thanks.
btw: i'm not experienced html/javascript developer, please kind ;)
here example http://html5.by/blog/demo/image-capture-getusermedia/ , here article can http://html5.by/blog/html5-image-capture-getusermedia-stream-api-mirror/ sorry in russian, example working , can check code + google translate :)
hope help
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