animation - Unity - GetCurrentAnimatorStateInfo () returns null after a scene is destroyed then relaoded -
i having issue unity animation controller. controller working when scene first loaded. scene destroyed , when loaded again receive nullreferenceexception at:
(wrapper managed-to-native) unityengine.animator:getcurrentanimatorstateinfo (int)
the animation controller appears present character controlling in default idle state , moving.
has had similar issue?
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